Appearance
question:boolean retval, number v = reaper.ImGui_DragDouble(ImGui_Context ctx, string label, number v, number v_speed = 1.0, number v_min = 0.0, number v_max = 0.0, string format = "%.3f", number flags = SliderFlags_None) is there a way to set the height of a dragdouble widget in reaimgui reaper lua?
answer:As of my last update in April 2023, ReaImGui (the REAPER extension for creating graphical user interfaces using the Dear ImGui framework) does not directly offer a way to set the height of individual `DragDouble`, `DragInt`, or similar widgets explicitly via parameters to the function call itself. This behavior aligns with how ImGui handles many of its widgets; the height is typically determined by the global style settings or the type of widget being used. However, there are a few approaches you can use to indirectly control or affect the appearance and "effective height" of a `DragDouble` widget in your GUI: # 1. **Using Invisible Buttons for Padding** One common trick is to add invisible elements, such as invisible buttons, before and/or after your `DragDouble` widget to create padding that might give the illusion of a taller widget. For example: ```lua reaper.ImGui_InvisibleButton(ctx, 'inv_before', -1, desiredHeight * 0.5) if reaper.ImGui_IsItemActive(ctx) then -- handle case if needed end -- Your DragDouble widget local v = 0.5 -- example value local v_speed = 0.01 local v_min = 0 local v_max = 1 retval, v = reaper.ImGui_DragDouble(ctx, 'DragDoubleexample', v, v_speed, v_min, v_max, "%.3f") reaper.ImGui_InvisibleButton(ctx, 'inv_after', -1, desiredHeight * 0.5) if reaper.ImGui_IsItemActive(ctx) then -- handle case if needed end ``` Replace `desiredHeight` with the height you wish the DragDouble widget and its padding combined to effectively occupy. This method manipulates the space around the widget rather than the widget itself. # 2. **Adjusting Global Style** ImGui allows you to adjust the global style, which affects the size of widgets. If you want all widgets of a certain type to be larger or smaller, this might be a useful approach. You can adjust the `FramePadding`, `ItemSpacing`, or other relevant style variables. Example: ```lua local style = reaper.ImGui_GetStyle(ctx) local originalFramePaddingY = style.FramePadding.y style.FramePadding.y = 10 -- Increasing vertical padding for all widgets -- Now add your DragDouble widget; it will have more vertical padding -- ... -- After you are done with the bigger widgets, you may want to reset the style style.FramePadding.y = originalFramePaddingY ``` # 3. **Custom Drawing or Combining Widgets** In more complex cases, you might not use the drag widgets directly but instead create a custom composite widget that uses drawing commands or combines multiple simpler widgets to achieve the desired larger appearance. This is more involved and depends significantly on what you're trying to accomplish. # Conclusion While you can't directly set the height of a `DragDouble` widget in ReaImGui as of the current version, these workarounds provide flexibility for many use cases. Keep in mind that ImGui and ReaImGui are continuously being developed, so it's always a good idea to check the latest documentation for new features or capabilities that might have been added.
question:I meant to make it smaller in height
answer:Adjusting the height of a `DragDouble` widget (or similar ImGui widgets) to make it smaller than the default in ReaImGui, or ImGui in general, is somewhat constrained by ImGui's design philosophy, which favors consistent widget sizes based on the global style settings (e.g., font size, padding). However, if you need to make a widget "appear" smaller, especially in terms of height, there are still a few strategies you might consider: # 1. **Global Style Adjustment** You could adjust global style parameters to make all widgets smaller. This isn't specific to the height of a single `DragDouble` widget and will affect the appearance of your entire ImGui context, but if a consistently smaller UI is acceptable, this might be an efficient approach. ```lua -- Before creating your UI local style = reaper.ImGui_GetStyle(ctx) style.FramePadding.y = style.FramePadding.y * 0.5 -- Reduce vertical padding style.ItemSpacing.y = style.ItemSpacing.y * 0.5 -- Reduce space between items -- After adjusting the style, create your DragDouble widget ``` Note that changing these settings affects all ImGui widgets, not just the `DragDouble` widget, so it's a good idea to reset these settings back to their original values if you only want part of your UI to be affected. # 2. **Custom Font Scaling** A slightly different approach involves decreasing the font size, either globally or for specific sections, which can result in widgets appearing smaller because ImGui bases widget sizes partially on font size. ```lua -- Scale down font size local font = reaper.ImGui_CreateFont('sans-serif', 10) -- Example: smaller font reaper.ImGui_AttachFont(ctx, font) -- Your DragDouble widget here -- Optionally, reset to the default font afterward if needed ``` This method makes the widget smaller primarily by reducing the text size, which indirectly affects the widget's overall size because ImGui sizes many elements based on text size. # 3. **Manual Rendering and Interaction Handling** The most flexible, but also most complex, approach involves manually rendering the widget and handling its interactions. This allows drawing a widget at a custom size and position but requires you to manually handle user input, value changes, rendering, and possibly other aspects like hover states or click detection. The general idea would be to use `reaper.ImGui_InvisibleButton` (for basic interaction) combined with manual text rendering and custom logic to simulate `DragDouble` behavior. This approach gives you the most control but at the cost of significantly increased complexity, as you're effectively bypassing ImGui's convenience for this widget. # Final Thoughts Reducing widget height directly isn't straightforward due to ImGui's design choices that favor consistency and simplicity. Still, by creatively using global styles, adjusting font sizes, or even manually handling widget rendering and logic, you can achieve a "smaller" appearance for widgets like `DragDouble`. Always remember that extensive deviations from the default ImGui look and feel might introduce additional maintenance and usability considerations for your UI.
question:retval, v = reaper.ImGui_DragDouble( ctx, label, v, v_speedIn, v_minIn, v_maxIn, formatIn, flagsIn ) what is retval in this case?
answer:In the context of ReaImGui, which is a REAPER extension wrapper for the Dear ImGui graphical user interface library, the function `reaper.ImGui_DragDouble` is used to create a draggable double-precision floating point input widget. The function signature you provided typically returns two values: `retval` and `v`. Here's a breakdown of what `retval` and `v` represent in this case: - `retval` (boolean): This is a return value that indicates whether the value of the widget has been changed during the current frame. If the user interacts with the drag widget (e.g., dragging it to a new value), `retval` will be `true`, indicating that the value `v` has been modified. If there's no interaction and the value remains the same as before, `retval` will be `false`. - `v` (number): This represents the current (or new, if changed) value of the drag widget. It is a double-precision floating point number whose value can be adjusted by the user through dragging operations. The initial value of `v` is passed into the function, and the updated value (after any user modifications) is returned. So, the purpose of `retval` is to provide a convenient way to detect user interaction with the widget in a given frame, allowing your script to respond only when changes occur. For example, you might want to execute certain logic or update other parts of your GUI only when the user has actually modified the value of the `DragDouble` widget. Here’s a simple usage example in the context of a ReaImGui loop: ```lua -- Assume ctx is your ImGui context and is already created local label = "Drag Me" local v = 0.5 local v_speedIn = 0.01 local v_minIn = 0.0 local v_maxIn = 1.0 local formatIn = "%.3f" local flagsIn = 0 -- Using ImGui default flags reaper.ImGui_SetNextWindowSize(ctx, 300, 100, reaper.ImGui_Cond_Once()) if reaper.ImGui_Begin(ctx, 'My Window', true) then -- Using DragDouble local retval, new_v = reaper.ImGui_DragDouble(ctx, label, v, v_speedIn, v_minIn, v_maxIn, formatIn, flagsIn) -- Check if value was changed if retval then -- Value was changed by the user; respond to the change v = new_v -- Update the variable with the new value print("New Value: " .. tostring(v)) end end reaper.ImGui_End(ctx) ``` In this example, if the user interacts with the `DragDouble` widget and changes its value, `retval` would be `true`, and the new value (`new_v`) would be different from the original `v`. This allows the script to detect and respond to changes effectively.
question:what reaper api function gets the metronome volume
answer:As of my last update in 2023, REAPER does not provide a dedicated API function specifically named for retrieving the metronome volume directly. However, the metronome volume in REAPER can be accessed and manipulated through the REAPER preference settings by using the `reaper.SNM_GetDoubleConfigVar` and `reaper.SNM_SetDoubleConfigVar` functions from the SWS extension. The SWS extension is an additional, community-developed extension for REAPER that adds many useful actions and API functions. Among these are functions for getting and setting REAPER's configuration variables, which include the metronome volume. The configuration variable for the metronome volume is `"projmetrovol"`, which represents the project metronome volume (as a multiplication factor of 1.0). Here is an example of how to get the metronome volume using `reaper.SNM_GetDoubleConfigVar`: ```lua -- Ensure the SWS extension is installed to use SNM_GetDoubleConfigVar local metronome_volume = reaper.SNM_GetDoubleConfigVar("projmetrovol", -1) if metronome_volume ~= -1 then -- Convert to dB for more intuitive understanding local metronome_volume_dB = 20 * math.log10(metronome_volume) reaper.ShowConsoleMsg("Current Metronome Volume: " .. metronome_volume_dB .. " dBn") else reaper.ShowConsoleMsg("Failed to get metronome volume.n") end ``` Note that the value returned by `SNM_GetDoubleConfigVar` for `"projmetrovol"` is a multiplication factor, where 1.0 is considered 0 dB. If `-1` is returned, it means there was an error or the variable does not exist. To set the metronome volume, you can use the reciprocal function `reaper.SNM_SetDoubleConfigVar`. For example, to set the metronome volume to -6 dB: ```lua local desiredVolume_dB = -6 local desiredVolume_factor = 10^(desiredVolume_dB / 20) local success = reaper.SNM_SetDoubleConfigVar("projmetrovol", desiredVolume_factor) if not success then reaper.ShowConsoleMsg("Failed to set metronome volume.n") end ``` Please be aware that these functions are part of the SWS extension and are not native to REAPER's own API. You will need to have the SWS extension installed to use them. The SWS extension is highly recommended for advanced scripting and functionality enhancement in REAPER and can be downloaded from its [official website](http://www.sws-extension.org/). Always remember to use these functions with care, especially `SNM_SetDoubleConfigVar`, as changing configuration variables can affect the user's project settings.